Why NFTs are bad for artists

Introduction

The problem with NFTs is that they are bad for artists, art, and our environment. They’ve been around for a while but have only recently become more popular. These digital currencies first appeared in early 2017 when they were used as payment methods on the platform ArtByte, which was shut down shortly after its launch due to a lack of interest by users. However, another platform called Colu launched its version of this type of currency called “Colu Coins” or Cols (similar sounding name but a different concept). This platform allows users to purchase physical items such as t-shirts or artwork by artists like myself through their website (this link takes you directly there if you want to check it out).

NFTs are bad for artists.

NFTs are bad for artists because they can’t be used to pay rent or buy supplies. If a piece of art is worth $100,000, you may think it’s worth paying a few hundred dollars to hang it somewhere. However, suppose there are no buyers interested in buying your work, and you only have $20 left after expenses (including food and rent). In that case, this money will go toward paying for those things instead of being saved up for future purchases.

If an artist has any income coming in from other sources besides selling their work online—like teaching classes at local schools or working on commissions—they’ll still need some extra cash to make ends meet if they want their own lives running smoothly as well as keeping up with all their responsibilities at home.

NFTs are bad for art.

NFTs are bad for artists.

NFTs are bad for art.

NFTs are bad for the environment.

Art is dead

There are many ways in which NFTs are bad for artists. The most obvious is that they take away the ability to sell their art directly to consumers, which means you can no longer make any money from it. This also means that there’s no way for people who aren’t already familiar with your work or style of art to know about it, which means less exposure and more competition within the industry.

Another issue is that when something becomes an object that can be bought and sold online by anyone with enough money (or who knows someone who has access), it changes what makes up “art” itself—and those things don’t always align with each other very well! For example, if everyone has their version of the Mona Lisa hanging on their wall at home, how does one person’s idea differ from another? If everyone decides, “I want my Mona Lisa/My Andy Warhol/My Picasso, ” how does this differ from saying, “I want my bathroom remodeled?” It doesn’t matter what type of work you’re doing because all these pieces will still look exactly alike; all they’ll do is sit there looking pretty until someone buys them off Amazon Prime next month when they decide to do something else.”

Conclusion

NFTs are bad for artists. They’re bad for art, and they’re bad for the environment. As an artist, I’m hoping that as many people as possible will reach out to their local governments and ask them to prevent this from happening in their communities. It’s our responsibility as citizens of this world—not just artists—to stand up against these corporate monsters that want nothing more than profit at the expense of everything else on earth.

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Metaverse Editorial Team
Metaverse Editorial Teamhttps://metaverseswapping.com/
Alif Vasaya provides expertise in business strategy, community growth hacking, content production, content strategy, digital ads through acquisitions, raising capital, monetizing the Metaverse, NFT affiliate marketing, consulting, and marketing advising for start-up companies.Highly skilled and results-oriented professional with solid academic preparation holding a bachelor's degree in arts and extensive experience in digital marketing, content production, business transformation, and human resource. Proven ability to assess and manage complex obstacles; viewed as a decisive troubleshooter. Successful in intense and demanding environments, providing strong team leadership and structure with a track record of motivating and developing soldiers.

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