Metaverse is the next step in building a truly immersive, connected social platform. It is a shared virtual space where people can interact, create, and be entertained together. The metaverse uses artificial intelligence to connect people and content by creating a virtual world that mimics reality as closely as possible using augmented reality (AR) technology.
Unity is a game engine that allows you to create rich, realistic virtual worlds. It’s used by developers of all shapes and sizes, from indie studios creating mobile games to big-budget game studios working on AAA titles like Call of Duty: WWII.
Unity has been around since 2005 and has become one of the most popular game engines out there because it enables developers to create sophisticated interactive experiences that leverage potent features such as physics simulation or AI behavior trees—which means your metaverse app will look amazing!
WebXR is a collection of APIs that enable browsers to access VR and AR devices. It lets developers create high-performance applications that can run on any device, from smartphones to high-end PCs.
The WebXR API provides access to sensors such as gyros and accelerometers, which help track users’ movements in 3D space. This can be used for gesture recognition or object tracking with face tracking using Depth Sensors (such as Eye Tracking Cameras).
Three.js is a renderer for drawing 3D graphics in the browser using WebGL (Web Graphics Library). The core of ThreeJS is made up of three parts:
- A scene graph representing all objects in your scene
- A virtual camera that follows these objects around as they move around their world
- The renderer draws everything onto your screen
X3D is a standard that allows for the storage and retrieval of 3D scenes. The X3D format has been used in several applications, such as education and data visualization. The next step for this technology? Virtual reality (VR) enthusiasts are now using it to create their metaverse environments, essentially collections of virtual worlds accessible via virtual reality headsets like Google Cardboard or Samsung Gear VR.
Spoke is a new framework for building AR and VR applications. Spoke is built on top of WebGL and WebVR, which means you can use the same code to create a metaverse experience and other applications like games or education.
Spoke gives you control over your content in three dimensions to create 3D worlds without additional software. It makes it easy to build interactive environments while keeping them responsive and fast at 60 fps (frames per second).
ARCore and ARKit
ARCore is an augmented reality SDK developed by Google. It’s available on Android and iOS, supporting over 200 devices.
ARKit is an augmented reality SDK developed by Apple. It’s available on iPhone 8/XS/XR, iPad Air 2 or later models running iOS 12 or later versions; iPad mini 4; iPod touch 6th generation (iOS 9); MacOS 10.13 High Sierra; tvOS 12
A-frame is a web framework for building virtual reality experiences. It’s built around the concept of an A-Frame scene, which is the basic building block for creating a VR experience. Each scene has a hierarchy of components, like lights and cameras so that you can add them directly to your projects.
- World Wide Web (WWW).
- Hypertext Markup Language (HTML).
- Web browser software (e.g., Internet Explorer, Firefox).
This is a great time to be involved in the metaverse. Many new technologies are comingto up, and they will be able to help the metaverse grow into what we want it to be. We need more people working on these projects so that they can become better than ever before!